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Answer by Jeredriq

I used casting gameObject.transform.position +=(Vector3)new Vector2(direction.x, direction.y ) * -Speed; to solve the problem Although it's a 2D project, gameObject.transform.position was Vector3. I...

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Answer by Jeredriq

Its c# but maybe this can help? using UnityEngine; using System.Collections; public class MouseLook : MonoBehaviour { void Update () { Vector3 mousePos = new Vector3(Input.mousePosition.x,...

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Answer by Jeredriq

You can rar them? If unity sees an unity object such as a scene it automatically takes the main asset folder as a new project. So you can rar all your stuff, reinstall unity, then un-rar your stuff.

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Answer by Jeredriq

I usually duplicate the object and color the new one as shadow. If thats why you're asking?

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Answer by Jeredriq

How can i say "connect to object that created you" in code?

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Answer by Jeredriq

Silly me. Thank you guys so much, i love you! :D

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Answer by Jeredriq

Same thing happened to me too after many hours i found out that there was a collision with the ground which fucked up the animation and character movement. Maybe it's the same thing for you but i'm not...

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Answer by Jeredriq

please help?

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Answer by Jeredriq

is there a way to do it without networking?

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Answer by Jeredriq

I've got this code: public void OnTriggerEnter(Collider col){ if(col.gameObject.tag=="Knife") photonView.RPC("networkDestroy", PhotonTargets.All, transform.parent.gameObject); } [RPC] public void...

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Answer by Jeredriq

Same man. What did you do?

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